Oranguru
It shows base stat of Oranguru and move that Oranguru learns.
Gen7 #765
Oranguru
3km buddy | Normal/Psychic | boost |
MaxCP | 2770 | |
ATK | 168 | |
DEF | 192 | |
HP | 207 | |
weaknesses | x1.6 | Fighting |
resistances | x0.39 | Ghost |
How to get
Egg | - | Raid | - |
Wild | Appearing | Base Catch rate | 20% |
Shiny | Gender | 1:1 | |
Nest | absence |
Perfect IV of Oranguru | |||||||
---|---|---|---|---|---|---|---|
34 | 71 | 108 | 145 | 182 | 219 | 256 | 293 |
330 | 367 | 404 | 441 | 478 | 515 | 552 | 589 |
626 | 663 | 700 | 735 | 770 | 805 | 840 | 875 |
910 | 945 | 980 | 1015 | 1050 | 1085 | 1120 | 1155 |
1190 | 1225 | 1260 | 1295 | 1330 | 1365 | 1400 | 1435 |
1470 | 1505 | 1540 | 1575 | 1610 | 1645 | 1680 | 1715 |
1750 | 1785 | 1820 | 1855 | 1890 | 1925 | 1960 | 1995 |
2030 | 2065 | 2100 | 2117 | 2135 | 2152 | 2170 | 2187 |
2205 | 2222 | 2240 | 2257 | 2275 | 2292 | 2310 | 2327 |
2345 | 2362 | 2380 | 2397 | 2415 | 2432 | 2450 | 2465 |
2481 | 2496 | 2512 | 2528 | 2544 | 2559 | 2575 | 2591 |
2607 | 2623 | 2639 | 2655 | 2671 | 2688 | 2704 | 2720 |
2737 | 2753 | 2770 |
Raid Boss
Difficulty | Status | Past | |
CP | 15797 | HP | 3600 |
ATK | 134 | DEF | 151 |
Catch CP | Max1400 Min1330 | Boosted CP | Max1750 Min1662 |
Moves
Gym / Raid | PvP |
Fast moves
Name | Power | Cooldown | Damage window | EPS | DPS |
---|---|---|---|---|---|
Yawn | 0 | 1.5s | 1.2s | +8.67 | 0 |
Confusion | 19 | 1.5s | 0.5s | +9.33 | 12.7 |
Zen Headbutt | 11 | 1s | 0.75s | +9.00 | 11 |
Charged moves
Name | Power | Cooldown | Damage window | DPS |
---|---|---|---|---|
Psychic | 95 | 3s | 1.5s | 31.7 |
Foul Play | 70 | 2s | 1.7s | 35 |
Futuresight | 115 | 2.5s | 1.2s | 46 |
Trailblaze | 65 | 2s | 1.2s | 32.5 |
Brutal Swing | 65 | 2s | 1.3s | 32.5 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Zen Headbutt | Psychic | 0.00 |
2 | Zen Headbutt | Foul Play | 0.00 |
3 | Zen Headbutt | Futuresight | 0.00 |
4 | Zen Headbutt | Brutal Swing | 0.00 |
5 | Zen Headbutt | Trailblaze | 0.00 |
6 | Confusion | Psychic | 0.00 |
7 | Confusion | Foul Play | 0.00 |
8 | Confusion | Futuresight | 0.00 |
9 | Confusion | Brutal Swing | 0.00 |
10 | Confusion | Trailblaze | 0.00 |
11 | Yawn | Psychic | 0.00 |
12 | Yawn | Foul Play | 0.00 |
13 | Yawn | Futuresight | 0.00 |
14 | Yawn | Brutal Swing | 0.00 |
15 | Yawn | Trailblaze | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Zen Headbutt | Psychic | 0.00 |
2 | Zen Headbutt | Foul Play | 0.00 |
3 | Zen Headbutt | Futuresight | 0.00 |
4 | Zen Headbutt | Brutal Swing | 0.00 |
5 | Zen Headbutt | Trailblaze | 0.00 |
6 | Confusion | Psychic | 0.00 |
7 | Confusion | Foul Play | 0.00 |
8 | Confusion | Futuresight | 0.00 |
9 | Confusion | Brutal Swing | 0.00 |
10 | Confusion | Trailblaze | 0.00 |
11 | Yawn | Psychic | 0.00 |
12 | Yawn | Foul Play | 0.00 |
13 | Yawn | Futuresight | 0.00 |
14 | Yawn | Brutal Swing | 0.00 |
15 | Yawn | Trailblaze | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
Name | Power | Time | DPT | EPT |
---|---|---|---|---|
Yawn | 0 | 4 | 0.00 | +3.00 |
Confusion | 16 | 4 | 4.00 | +3.00 |
Zen Headbutt | 8 | 3 | 2.67 | +2.00 |
Charged moves
Name | Power | Energy | DPE |
---|---|---|---|
Psychic | 75 | -55 | 1.36 |
Foul Play | 70 | -45 | 1.56 |
Futuresight | 110 | -65 | 1.69 |
Trailblaze | 65 | -45 | 1.44 |
Brutal Swing | 55 | -35 | 1.57 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Oranguru Family
before | current | after | ||
---|---|---|---|---|
nothing | → | Oranguru | → | nothing |
Oranguru's Tag
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