Skiploom

It shows base stat of Skiploom and move that Skiploom learns.

Gen2 #188
Skiploom
SkiploomSkiploom(shiny)

3km
buddy

Grass/Flying

boost
MaxCP1103
ATK91
DEF120
HP146

weaknessesx1.6PoisonFlyingRockFire
x2.56Ice
resistancesx0.24Ground
x0.39Grass
x0.63FightingWater

How to get

Egg-Raid-
WildAppearingBase
Catch rate
25%
Shinyevolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Skiploom
132843577287102116
131146161175190205220234
249264278292306320334348
362376390404418432446460
474488501515529543557571
585599613627641655669683
697711725739752766780794
808822836843850857864871
878885892899906913920927
934941948955962969976982
988994100010071013101910261032
10381045105110571064107010771083
109010961103

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Tackle50.5s0.3s+10.0010
Bullet Seed9.61.1s0.85s+12.738.7

Charged moves

NamePowerCooldownDamage
window
DPS
Grass Knot
1082.6s1.7s41.5
Dazzling Gleam
1003.5s2.1s28.6
Energy Ball
1083.9s3s27.7
frustration*
102s1s5
Return*
350.7s0.1s50

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Bullet Seed Grass Knot21.79
2 Tackle Grass Knot20.79
3 Bullet Seed Energy Ball18.18
4 Bullet Seed Dazzling Gleam18.08
5 Tackle Energy Ball17.75
6 Tackle Dazzling Gleam17.65
7 Bullet Seed Return*17.43
8 Tackle Return*16.94
9 Tackle frustration*8.13
10 Bullet Seed frustration*7.11
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Bullet Seed Grass Knot9.08
2 Bullet Seed Energy Ball*8.38
3 Bullet Seed Dazzling Gleam8.10
4 Bullet Seed Return*5.74
5 Tackle Grass Knot5.34
6 Tackle Energy Ball*5.11
7 Tackle Dazzling Gleam4.92
8 Tackle Return*3.53
9 Bullet Seed frustration*2.89
10 Tackle frustration*2.10


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Tackle313.00+3.00
Bullet Seed632.00+4.33

Charged moves

NamePowerEnergyDPE
Grass Knot108-502.16
Dazzling Gleam110-701.57
Energy Ball108-551.96
frustration*10-700.14
Return*130-701.86

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Skiploom Family

beforecurrentafter

Hoppip

candy25
Skiploom
Skiploom

アメ100

Jumpluff

Skiploom's Tag

関連記事がありません。

Menu
Top

Talk User settings Sign out

×