Skiploom

It shows base stat of Skiploom and move that Skiploom learns.

Gen2 #188
Skiploom
SkiploomSkiploom(shiny)

3km
buddy

Grass/Flying

boost
MaxCP1103
ATK91
DEF120
HP146

weaknessesx1.6PoisonFlyingRockFire
x2.56Ice
resistancesx0.24Ground
x0.39Grass
x0.63FightingWater

How to get

Egg-Raid-
WildAppearingBase
Catch rate
25%
Shinyevolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Skiploom
132843577287102116
131146161175190205220234
249264278292306320334348
362376390404418432446460
474488501515529543557571
585599613627641655669683
697711725739752766780794
808822836843850857864871
878885892899906913920927
934941948955962969976982
988994100010071013101910261032
10381045105110571064107010771083
109010961103

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Tackle50.5s0.3s+10.0010
Bullet Seed8.41s0.75s+13.008.4

Charged moves

NamePowerCooldownDamage
window
DPS
Grass Knot
1082.5s1.6s43.2
Dazzling Gleam
1003.5s2.1s28.6
Energy Ball
1084s3.1s27
frustration*
102s1s5
Return*
250.5s0s50

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Tackle Dazzling Gleam0.00
2 Tackle Energy Ball0.00
3 Tackle Grass Knot0.00
4 Tackle frustration*0.00
5 Tackle Return*0.00
6 Bullet Seed Dazzling Gleam0.00
7 Bullet Seed Energy Ball0.00
8 Bullet Seed Grass Knot0.00
9 Bullet Seed frustration*0.00
10 Bullet Seed Return*0.00
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Tackle Dazzling Gleam0.00
2 Tackle Energy Ball*0.00
3 Tackle Grass Knot0.00
4 Tackle frustration*0.00
5 Tackle Return*0.00
6 Bullet Seed Dazzling Gleam0.00
7 Bullet Seed Energy Ball*0.00
8 Bullet Seed Grass Knot0.00
9 Bullet Seed frustration*0.00
10 Bullet Seed Return*0.00


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Tackle313.00+3.00
Bullet Seed632.00+4.33

Charged moves

NamePowerEnergyDPE
Grass Knot108-502.16
Dazzling Gleam110-701.57
Energy Ball108-551.96
frustration*10-700.14
Return*130-701.86

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Skiploom Family

beforecurrentafter

Hoppip

candy25
Skiploom
Skiploom

アメ100

Jumpluff

Skiploom's Tag

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