Rattata Alola

It shows base stat of Rattata Alola and move that Rattata Alola learns.

Gen7 #019
Rattata Alola
Rattata AlolaRattata Alola(shiny)

1km
buddy

Dark/Normal

boost
MaxCP830
ATK103
DEF70
HP102

weaknessesx1.6Fighting
resistancesx0.39Ghost

Form

Rattata

Rattata Alola

How to get

Egg-Raid-
WildAppearingBase
Catch rate
50%
Shinywildポケモン発見Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Rattata Alola
1021324354657688
99110121132143154165176
187198210220231241252262
273283294304315325336346
356367377388398409419430
440451461472482493503514
524535545556567577588598
609619630635640645651656
661666671677682687692698
703708713719724729734739
744748753758763767772777
782787791796801806811816
821825830

Raid Boss

DifficultyStatusPast
CP2664HP600
ATK70DEF51
Catch CPMax419
Min381
Boosted CPMax524
Min477

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Tackle60.5s0.3s+10.0012
Quick Attack121s0.45s+13.0012

Charged moves

NamePowerCooldownDamage
window
DPS
Crunch
653s1.1s21.7
Hyper Fang
962.5s1.5s38.4
Shadow Ball
1003s2.4s33.3
frustration*
122s1s6
Return*
300.5s0s60

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Tackle Hyper Fang0.00
2 Tackle Shadow Ball0.00
3 Tackle Crunch0.00
4 Tackle frustration*0.00
5 Tackle Return*0.00
6 Quick Attack Hyper Fang0.00
7 Quick Attack Shadow Ball0.00
8 Quick Attack Crunch0.00
9 Quick Attack frustration*0.00
10 Quick Attack Return*0.00
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Tackle Hyper Fang0.00
2 Tackle Shadow Ball0.00
3 Tackle Crunch0.00
4 Tackle frustration*0.00
5 Tackle Return*0.00
6 Quick Attack Hyper Fang0.00
7 Quick Attack Shadow Ball0.00
8 Quick Attack Crunch0.00
9 Quick Attack frustration*0.00
10 Quick Attack Return*0.00


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Tackle3.613.60+3.00
Quick Attack623.00+4.00

Charged moves

NamePowerEnergyDPE
Crunch70-451.56
Hyper Fang96-501.92
Shadow Ball100-551.82
frustration*12-700.17
Return*156-702.23

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Rattata Alola Family

beforecurrentafter
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Rattata Alola
Rattata Alola

アメ25

Raticate Alola

Rattata Alola's Tag

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