Malamar
It shows base stat of Malamar and move that Malamar learns.
Gen6 #687
Malamar
3km buddy | Dark/Psychic | boost |
MaxCP | 2667 | |
ATK | 177 | |
DEF | 165 | |
HP | 200 | |
weaknesses | x1.6 | Fighting |
resistances | x0.39 | Ghost |
How to get
Egg | - | Raid | - |
Wild | - | Base Catch rate | 20% |
Shiny | Gender | 1:1 | |
Nest | absence |
Perfect IV of Malamar | |||||||
---|---|---|---|---|---|---|---|
33 | 68 | 104 | 140 | 175 | 211 | 246 | 282 |
318 | 353 | 389 | 425 | 460 | 496 | 531 | 567 |
603 | 638 | 674 | 707 | 741 | 775 | 808 | 842 |
876 | 910 | 943 | 977 | 1011 | 1044 | 1078 | 1112 |
1145 | 1179 | 1213 | 1246 | 1280 | 1314 | 1347 | 1381 |
1415 | 1449 | 1482 | 1516 | 1550 | 1583 | 1617 | 1651 |
1685 | 1718 | 1752 | 1786 | 1819 | 1853 | 1887 | 1921 |
1954 | 1988 | 2022 | 2039 | 2055 | 2072 | 2089 | 2106 |
2123 | 2140 | 2156 | 2173 | 2190 | 2207 | 2224 | 2241 |
2258 | 2274 | 2291 | 2308 | 2325 | 2342 | 2359 | 2374 |
2389 | 2404 | 2419 | 2434 | 2449 | 2464 | 2479 | 2495 |
2510 | 2526 | 2541 | 2557 | 2572 | 2588 | 2603 | 2619 |
2635 | 2651 | 2667 |
Moves
Gym / Raid | PvP |
Fast moves
Name | Power | Cooldown | Damage window | EPS | DPS |
---|---|---|---|---|---|
Peck | 10 | 1s | 0.45s | +10.00 | 10 |
Psycho Cut | 4 | 0.5s | 0.27s | +14.00 | 8 |
Psywave | 4 | 0.5s | 0.3s | +14.00 | 8 |
Charged moves
Name | Power | Cooldown | Damage window | DPS |
---|---|---|---|---|
Psybeam | 65 | 3s | 1.1s | 21.7 |
Foul Play | 70 | 2s | 1.7s | 35 |
Super Power | 85 | 3s | 2.1s | 28.3 |
Hyper Beam | 180 | 4s | 3.5s | 45 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Peck | Hyper Beam | 0.00 |
2 | Peck | Psybeam | 0.00 |
3 | Peck | Foul Play | 0.00 |
4 | Peck | Super Power | 0.00 |
5 | Psycho Cut | Hyper Beam | 0.00 |
6 | Psycho Cut | Psybeam | 0.00 |
7 | Psycho Cut | Foul Play | 0.00 |
8 | Psycho Cut | Super Power | 0.00 |
9 | Psywave | Hyper Beam | 0.00 |
10 | Psywave | Psybeam | 0.00 |
11 | Psywave | Foul Play | 0.00 |
12 | Psywave | Super Power | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Peck | Hyper Beam* | 0.00 |
2 | Peck | Psybeam | 0.00 |
3 | Peck | Foul Play | 0.00 |
4 | Peck | Super Power | 0.00 |
5 | Psycho Cut | Hyper Beam* | 0.00 |
6 | Psycho Cut | Psybeam | 0.00 |
7 | Psycho Cut | Foul Play | 0.00 |
8 | Psycho Cut | Super Power | 0.00 |
9 | Psywave | Hyper Beam* | 0.00 |
10 | Psywave | Psybeam | 0.00 |
11 | Psywave | Foul Play | 0.00 |
12 | Psywave | Super Power | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
Name | Power | Time | DPT | EPT |
---|---|---|---|---|
Peck | 6 | 2 | 3.00 | +2.50 |
Psycho Cut | 3 | 2 | 1.50 | +4.50 |
Psywave | 3 | 1 | 3.00 | +4.00 |
Charged moves
Name | Power | Energy | DPE |
---|---|---|---|
Psybeam | 70 | -60 | 1.17 |
Foul Play | 70 | -45 | 1.56 |
Super Power | 85 | -40 | 2.13 |
Hyper Beam | 180 | -80 | 2.25 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Malamar Family
before | current | after | ||
---|---|---|---|---|
Inkay | → 50 | Malamar | → | nothing |
Malamar's Tag
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