Pokemon Detail

It shows base stat of and move that learns.

Gen6 #303


5km
buddy

Steel/Fairy

boost
MaxCP2380
ATK188
DEF217
HP137

weaknessesx1.6Fighting
resistancesx0.39Ghost
form

normal

メガシンカ

How to get

It has not be availableyet.

Egg-Raid-
Wild-Base
Catch rate
-
Shinynot implementedGender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of
3369105141177213249285
321357393428464500536572
608644680714748782816850
8849189529861020105410881122
11561190122412581292132613601394
14281462149615301564159816321666
17001734176818021836187019041938
19722006204020572074209121082125
21422159217621932210222722442261
2278229523122329234623632380

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Fire Fang120.9s0.64s+8.8913.3
Bite60.5s0.3s+8.0012
Astonish81.1s0.7s+12.737.3
Ice Fang121.5s0.4s+13.338

Charged moves

NamePowerCooldownDamage
window
DPS
Power-Up Punch
502s1.7s25
Iron Head
601.9s1.3s31.6
Play Rough
902.9s1.3s31
Vice Grip
421.9s1.1s22.1
Return*
420.7s0.1s60

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Fire Fang Return*20.67
2 Ice Fang Return*19.38
3 Fire Fang Play Rough19.35
4 Bite Return*18.90
5 Astonish Return*18.39
6 Ice Fang Play Rough18.05
7 Bite Play Rough18.03
8 Fire Fang Iron Head17.94
9 Fire Fang Power-Up Punch17.39
10 Astonish Play Rough17.36
11 Bite Iron Head16.56
12 Fire Fang Vice Grip16.28
13 Bite Power-Up Punch16.22
14 Ice Fang Iron Head15.93
15 Ice Fang Power-Up Punch15.56
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Ice Fang Play Rough8.79
2 Astonish Play Rough7.42
3 Ice Fang Return*7.27
4 Fire Fang Play Rough7.17
5 Ice Fang Power-Up Punch7.12
6 Ice Fang Iron Head7.11
7 Ice Fang Vice Grip6.37
8 Fire Fang Return*6.22
9 Fire Fang Power-Up Punch6.22
10 Fire Fang Iron Head6.13
11 Astonish Power-Up Punch6.07
12 Astonish Return*6.06
13 Astonish Iron Head5.92
14 Fire Fang Vice Grip5.76
15 Astonish Vice Grip5.41
16 Bite Play Rough4.56
17 Bite Power-Up Punch4.03
18 Bite Return*3.91
19 Bite Iron Head3.84
20 Bite Vice Grip3.72


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Fire Fang824.00+2.50
Bite414.00+2.00
Astonish531.67+3.00
Ice Fang824.00+2.50

Charged moves

NamePowerEnergyDPE
Power-Up Punch20-350.57
Iron Head70-501.40
Play Rough90-601.50
Vice Grip48-401.20
Return*156-702.23

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Family

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Mawile

nothing

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