Pokemon Detail

It shows base stat of and move that learns.

Gen6 #303


5km
buddy

Steel/Fairy

boost
MaxCP2691
ATK188
DEF217
HP137

weaknessesx1.6Fighting
resistancesx0.39Ghost

Form

Mawile

How to get

It has not be available yet.

Egg-Raid
Wild-Base
Catch rate
-
Shinynot implementedGender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of
3369105141177213249285
321357393428464500536572
608644680714748782816850
8849189529861020105410881122
11561190122412581292132613601394
14281462149615301564159816321666
17001734176818021836187019041938
19722006204020572074209121082125
21422159217621932210222722442261
22782295231223292346236323802396
24112426244124562472248725022518
25332549256525802596261226282643
265926752691

Raid Boss

DifficultyStatusAppearing
CP29333HP9000
ATK160DEF183
Catch CPMax1360
Min1290
Boosted CPMax1700
Min1613

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Fire Fang120.9s0.64s+8.8913.3
Bite60.5s0.3s+8.0012
Astonish81.1s0.7s+12.737.3
Ice Fang121.5s0.4s+13.338
Fairy Wind90.97s0.6s+13.409.3

Charged moves

NamePowerCooldownDamage
window
DPS
Power-Up Punch
502s1.7s25
Iron Head
601.9s1.3s31.6
Play Rough
902.9s1.3s31
Vice Grip
421.9s1.1s22.1
Return*
420.7s0.1s60

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

Combo DPS when attack
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Ice Fang Play Rough8.79
2 Fairy Wind Play Rough7.63
3 Astonish Play Rough7.42
4 Ice Fang Return*7.27
5 Fire Fang Play Rough7.17
6 Ice Fang Power-Up Punch7.12
7 Ice Fang Iron Head7.11
8 Ice Fang Vice Grip6.37
9 Fairy Wind Return*6.31
10 Fairy Wind Power-Up Punch6.29
11 Fire Fang Return*6.22
12 Fire Fang Power-Up Punch6.22
13 Fairy Wind Iron Head6.17
14 Fire Fang Iron Head6.13
15 Astonish Power-Up Punch6.07
16 Astonish Return*6.06
17 Astonish Iron Head5.92
18 Fire Fang Vice Grip5.76
19 Fairy Wind Vice Grip5.65
20 Astonish Vice Grip5.41
21 Bite Play Rough4.56
22 Bite Power-Up Punch4.03
23 Bite Return*3.91
24 Bite Iron Head3.84
25 Bite Vice Grip3.72


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Fire Fang824.00+2.50
Bite414.00+2.00
Astonish531.67+3.00
Ice Fang824.00+2.50
Fairy Wind321.50+4.50

Charged moves

NamePowerEnergyDPE
Power-Up Punch20-350.57
Iron Head70-501.40
Play Rough90-601.50
Vice Grip48-401.20
Return*156-702.23

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Family

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Mawile

nothing

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