Hariyama
It shows base stat of Hariyama and move that Hariyama learns.
Gen3 #297
Hariyama
3km buddy | Fighting | boost |
MaxCP | 3198 | |
ATK | 209 | |
DEF | 114 | |
HP | 302 | |
weaknesses | x1.6 | FlyingPsychicFairy |
resistances | x0.63 | BugRockDark |
How to get
Egg | - | Raid | - |
Wild | Appearing | Base Catch rate | 20% |
Shiny | Gender | 3:1 | |
Nest | absence |
Perfect IV of Hariyama | |||||||
---|---|---|---|---|---|---|---|
40 | 82 | 125 | 168 | 210 | 253 | 296 | 338 |
381 | 424 | 467 | 509 | 552 | 595 | 637 | 680 |
723 | 765 | 808 | 848 | 889 | 929 | 970 | 1010 |
1050 | 1091 | 1131 | 1172 | 1212 | 1252 | 1293 | 1333 |
1374 | 1414 | 1454 | 1495 | 1535 | 1576 | 1616 | 1657 |
1697 | 1737 | 1778 | 1818 | 1859 | 1899 | 1940 | 1980 |
2020 | 2061 | 2101 | 2142 | 2182 | 2223 | 2263 | 2303 |
2344 | 2384 | 2425 | 2445 | 2465 | 2485 | 2505 | 2526 |
2546 | 2566 | 2586 | 2606 | 2627 | 2647 | 2667 | 2687 |
2707 | 2728 | 2748 | 2768 | 2788 | 2808 | 2829 | 2847 |
2865 | 2883 | 2901 | 2919 | 2937 | 2955 | 2974 | 2992 |
3010 | 3029 | 3048 | 3066 | 3085 | 3104 | 3122 | 3141 |
3160 | 3179 | 3198 |
Raid Boss
Difficulty | Status | Past | |
CP | 15264 | HP | 3600 |
ATK | 164 | DEF | 94 |
Catch CP | Max1616 Min1537 | Boosted CP | Max2020 Min1921 |
Moves
Gym / Raid | PvP |
Fast moves
Name | Power | Cooldown | Damage window | EPS | DPS |
---|---|---|---|---|---|
Counter | 15.6 | 1s | 0.8s | +9.00 | 15.6 |
Bullet Punch | 10 | 1s | 0.4s | +11.00 | 10 |
Force Palm | 12 | 1s | 0.8s | +16.00 | 12 |
Charged moves
Name | Power | Cooldown | Damage window | DPS |
---|---|---|---|---|
Dynamic Punch | 102 | 2.5s | 1s | 40.8 |
Close Combat | 126 | 2.5s | 1.2s | 50.4 |
Super Power | 102 | 3s | 2.1s | 34 |
Heavy Slam | 70 | 2s | 1.4s | 35 |
frustration* | 10 | 2s | 1s | 5 |
Return* | 25 | 0.5s | 0s | 50 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Bullet Punch | Heavy Slam | 0.00 |
2 | Bullet Punch | Close Combat | 0.00 |
3 | Bullet Punch | Dynamic Punch | 0.00 |
4 | Bullet Punch | frustration* | 0.00 |
5 | Bullet Punch | Return* | 0.00 |
6 | Bullet Punch | Super Power | 0.00 |
7 | Counter | Heavy Slam | 0.00 |
8 | Counter | Close Combat | 0.00 |
9 | Counter | Dynamic Punch | 0.00 |
10 | Counter | frustration* | 0.00 |
11 | Counter | Return* | 0.00 |
12 | Counter | Super Power | 0.00 |
13 | Force Palm | Heavy Slam | 0.00 |
14 | Force Palm | Close Combat | 0.00 |
15 | Force Palm | Dynamic Punch | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Bullet Punch | Heavy Slam | 0.00 |
2 | Bullet Punch | Close Combat | 0.00 |
3 | Bullet Punch | Dynamic Punch | 0.00 |
4 | Bullet Punch | frustration* | 0.00 |
5 | Bullet Punch | Return* | 0.00 |
6 | Bullet Punch | Super Power | 0.00 |
7 | Counter | Heavy Slam | 0.00 |
8 | Counter | Close Combat | 0.00 |
9 | Counter | Dynamic Punch | 0.00 |
10 | Counter | frustration* | 0.00 |
11 | Counter | Return* | 0.00 |
12 | Counter | Super Power | 0.00 |
13 | Force Palm | Heavy Slam | 0.00 |
14 | Force Palm | Close Combat | 0.00 |
15 | Force Palm | Dynamic Punch | 0.00 |
16 | Force Palm | frustration* | 0.00 |
17 | Force Palm | Return* | 0.00 |
18 | Force Palm | Super Power | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
Name | Power | Time | DPT | EPT |
---|---|---|---|---|
Counter | 9.6 | 2 | 4.80 | +3.00 |
Bullet Punch | 6 | 2 | 3.00 | +3.50 |
Force Palm | 15.6 | 3 | 5.20 | +3.33 |
Charged moves
Name | Power | Energy | DPE |
---|---|---|---|
Dynamic Punch | 108 | -50 | 2.16 |
Close Combat | 120 | -45 | 2.67 |
Super Power | 102 | -40 | 2.55 |
Heavy Slam | 70 | -50 | 1.40 |
frustration* | 10 | -70 | 0.14 |
Return* | 130 | -70 | 1.86 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Hariyama Family
before | current | after | ||
---|---|---|---|---|
Makuhita | → 50 | Hariyama | → | nothing |
Hariyama's Tag
関連記事がありません。