Hariyama
It shows base stat of Hariyama and move that Hariyama learns.
Gen3 #297
Hariyama

| 3km buddy | ![]() Fighting | ![]() boost |
| MaxCP | 3198 | |
| ATK | 209 | |
| DEF | 114 | |
| HP | 302 | |
| weaknesses | x1.6 | FlyingPsychicFairy |
| resistances | x0.63 | BugRockDark |
How to get
| Egg | - | Raid | - |
| Wild | Appearing | Base Catch rate | 20% |
| Shiny | ![]() | Gender | 3:1 |
| Nest | absence |
Perfect IV of Hariyama | |||||||
|---|---|---|---|---|---|---|---|
| 40 | 82 | 125 | 168 | 210 | 253 | 296 | 338 |
| 381 | 424 | 467 | 509 | 552 | 595 | 637 | 680 |
| 723 | 765 | 808 | 848 | 889 | 929 | 970 | 1010 |
| 1050 | 1091 | 1131 | 1172 | 1212 | 1252 | 1293 | 1333 |
| 1374 | 1414 | 1454 | 1495 | 1535 | 1576 | 1616 | 1657 |
| 1697 | 1737 | 1778 | 1818 | 1859 | 1899 | 1940 | 1980 |
| 2020 | 2061 | 2101 | 2142 | 2182 | 2223 | 2263 | 2303 |
| 2344 | 2384 | 2425 | 2445 | 2465 | 2485 | 2505 | 2526 |
| 2546 | 2566 | 2586 | 2606 | 2627 | 2647 | 2667 | 2687 |
| 2707 | 2728 | 2748 | 2768 | 2788 | 2808 | 2829 | 2847 |
| 2865 | 2883 | 2901 | 2919 | 2937 | 2955 | 2974 | 2992 |
| 3010 | 3029 | 3048 | 3066 | 3085 | 3104 | 3122 | 3141 |
| 3160 | 3179 | 3198 | |||||
Raid Boss
| Difficulty | ![]() ![]() ![]() | Status | Past |
| CP | 15264 | HP | 3600 |
| ATK | 164 | DEF | 94 |
| Catch CP | Max1616 Min1537 | Boosted CP | Max2020 Min1921 |
Moves
| Gym / Raid | PvP |
Fast moves
| Name | Power | Cooldown | Damage window | EPS | DPS |
|---|---|---|---|---|---|
Counter | 15.6 | 1s | 0.8s | +9.00 | 15.6 |
Bullet Punch | 10 | 1s | 0.4s | +11.00 | 10 |
Force Palm | 12 | 1s | 0.8s | +16.00 | 12 |
Charged moves
| Name | Power | Cooldown | Damage window | DPS |
|---|---|---|---|---|
Dynamic Punch![]() | 102 | 2.5s | 1s | 40.8 |
Close Combat![]() | 126 | 2.5s | 1.2s | 50.4 |
Super Power![]() | 102 | 3s | 2.1s | 34 |
Heavy Slam![]() | 70 | 2s | 1.4s | 35 |
Upper Hand![]() | 60 | 2s | 2.3s | 30 |
frustration*![]() | 10 | 2s | 1s | 5 |
Return*![]() | 25 | 0.5s | 0s | 50 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Bullet Punch | Heavy Slam | 0.00 |
| 2 | Bullet Punch | Close Combat | 0.00 |
| 3 | Bullet Punch | Dynamic Punch | 0.00 |
| 4 | Bullet Punch | frustration* | 0.00 |
| 5 | Bullet Punch | Return* | 0.00 |
| 6 | Bullet Punch | Super Power | 0.00 |
| 7 | Bullet Punch | Upper Hand | 0.00 |
| 8 | Counter | Heavy Slam | 0.00 |
| 9 | Counter | Close Combat | 0.00 |
| 10 | Counter | Dynamic Punch | 0.00 |
| 11 | Counter | frustration* | 0.00 |
| 12 | Counter | Return* | 0.00 |
| 13 | Counter | Super Power | 0.00 |
| 14 | Counter | Upper Hand | 0.00 |
| 15 | Force Palm | Heavy Slam | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Bullet Punch | Heavy Slam | 0.00 |
| 2 | Bullet Punch | Close Combat | 0.00 |
| 3 | Bullet Punch | Dynamic Punch | 0.00 |
| 4 | Bullet Punch | frustration* | 0.00 |
| 5 | Bullet Punch | Return* | 0.00 |
| 6 | Bullet Punch | Super Power | 0.00 |
| 7 | Bullet Punch | Upper Hand | 0.00 |
| 8 | Counter | Heavy Slam | 0.00 |
| 9 | Counter | Close Combat | 0.00 |
| 10 | Counter | Dynamic Punch | 0.00 |
| 11 | Counter | frustration* | 0.00 |
| 12 | Counter | Return* | 0.00 |
| 13 | Counter | Super Power | 0.00 |
| 14 | Counter | Upper Hand | 0.00 |
| 15 | Force Palm | Heavy Slam | 0.00 |
| 16 | Force Palm | Close Combat | 0.00 |
| 17 | Force Palm | Dynamic Punch | 0.00 |
| 18 | Force Palm | frustration* | 0.00 |
| 19 | Force Palm | Return* | 0.00 |
| 20 | Force Palm | Super Power | 0.00 |
| 21 | Force Palm | Upper Hand | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
| Name | Power | Time | DPT | EPT |
|---|---|---|---|---|
Counter | 9.6 | 2 | 4.80 | +3.00 |
Bullet Punch | 8 | 2 | 4.00 | +3.50 |
Force Palm | 15.6 | 3 | 5.20 | +3.33 |
Charged moves
| Name | Power | Energy | DPE |
|---|---|---|---|
Dynamic Punch | 108 | -45 | 2.40 |
Close Combat | 120 | -45 | 2.67 |
Super Power | 102 | -40 | 2.55 |
Heavy Slam | 70 | -50 | 1.40 |
Upper Hand | 84 | -40 | 2.10 |
frustration* | 10 | -70 | 0.14 |
Return* | 130 | -70 | 1.86 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Hariyama Family
| before | current | after | ||
|---|---|---|---|---|
![]() Makuhita | → 50 | ![]() Hariyama | → | nothing |
Hariyama's Tag
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Perfect IV of Hariyama




50

















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