Hariyama

It shows base stat of Hariyama and move that Hariyama learns.

Gen3 #297
Hariyama
HariyamaHariyama(shiny)

3km
buddy

Fighting

boost
MaxCP3198
ATK209
DEF114
HP302

weaknessesx1.6FlyingPsychicFairy
resistancesx0.63BugRockDark

How to get

Egg-Raid-
WildAppearingBase
Catch rate
20%
Shinyevolution進化Gender3:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Hariyama
4082125168210253296338
381424467509552595637680
7237658088488899299701010
10501091113111721212125212931333
13741414145414951535157616161657
16971737177818181859189919401980
20202061210121422182222322632303
23442384242524452465248525052526
25462566258626062627264726672687
27072728274827682788280828292847
28652883290129192937295529742992
30103029304830663085310431223141
316031793198

Raid Boss

DifficultyStatusPast
CP15264HP3600
ATK164DEF94
Catch CPMax1616
Min1537
Boosted CPMax2020
Min1921

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Counter15.61s0.8s+9.0015.6
Bullet Punch101s0.4s+11.0010
Force Palm121s0.8s+16.0012

Charged moves

NamePowerCooldownDamage
window
DPS
Dynamic Punch
1022.5s1s40.8
Close Combat
1262.5s1.2s50.4
Super Power
1023s2.1s34
Heavy Slam
702s1.4s35
frustration*
102s1s5
Return*
250.5s0s50

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Bullet Punch Heavy Slam0.00
2 Bullet Punch Close Combat0.00
3 Bullet Punch Dynamic Punch0.00
4 Bullet Punch frustration*0.00
5 Bullet Punch Return*0.00
6 Bullet Punch Super Power0.00
7 Counter Heavy Slam0.00
8 Counter Close Combat0.00
9 Counter Dynamic Punch0.00
10 Counter frustration*0.00
11 Counter Return*0.00
12 Counter Super Power0.00
13 Force Palm Heavy Slam0.00
14 Force Palm Close Combat0.00
15 Force Palm Dynamic Punch0.00
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Bullet Punch Heavy Slam0.00
2 Bullet Punch Close Combat0.00
3 Bullet Punch Dynamic Punch0.00
4 Bullet Punch frustration*0.00
5 Bullet Punch Return*0.00
6 Bullet Punch Super Power0.00
7 Counter Heavy Slam0.00
8 Counter Close Combat0.00
9 Counter Dynamic Punch0.00
10 Counter frustration*0.00
11 Counter Return*0.00
12 Counter Super Power0.00
13 Force Palm Heavy Slam0.00
14 Force Palm Close Combat0.00
15 Force Palm Dynamic Punch0.00
16 Force Palm frustration*0.00
17 Force Palm Return*0.00
18 Force Palm Super Power0.00


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Counter9.624.80+3.00
Bullet Punch623.00+3.50
Force Palm15.635.20+3.33

Charged moves

NamePowerEnergyDPE
Dynamic Punch108-502.16
Close Combat120-452.67
Super Power102-402.55
Heavy Slam70-501.40
frustration*10-700.14
Return*130-701.86

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Hariyama Family

beforecurrentafter

Makuhita

candy50
Hariyama
Hariyama
nothing

Hariyama's Tag

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