Manectric

It shows base stat of Manectric and move that Manectric learns.

Gen3 #310
Manectric
ManectricManectric(shiny)

3km
buddy

Electric

boost
MaxCP2646
ATK215
DEF127
HP172

weaknessesx1.6Ground
resistancesx0.63FlyingSteelElectric

Form

Manectric

Mega Manectric

How to get

Egg-Raid-
WildAppearingBase
Catch rate
20%
Shinywildポケモン発見evolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Manectric
3368103139174209245280
315351386421457492527563
598633669702735769802836
8699039369691003103610701103
11371170120312371270130413371371
14041437147115041538157116051638
16721705173817721805183918721906
19391973200620232040205620732090
21062123214021572173219022072223
22402257227422902307232423402355
23702385240024152430244524602476
24912506252125372552256825832599
261526302646

Raid Boss

DifficultyStatusPast
CP16444HP3600
ATK168DEF104
Catch CPMax1337
Min1267
Boosted CPMax1672
Min1585

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Snarl121.1s0.85s+12.7310.9
Charge Beam9.61.1s0.85s+13.648.7
Thunder Fang14.41.2s0.4s+13.3312

Charged moves

NamePowerCooldownDamage
window
DPS
Wild Charge
1082.6s1.7s41.5
Flame Burst
702.6s1s26.9
Thunder
1202.4s1.2s50
Overheat
1604s2.6s40
frustration*
102s1s5
Return*
350.7s0.1s50

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Thunder Fang Wild Charge24.09
2 Snarl Wild Charge23.11
3 Charge Beam Wild Charge22.34
4 Thunder Fang Overheat21.03
5 Thunder Fang Thunder20.44
6 Thunder Fang Return*20.31
7 Snarl Overheat20.00
8 Charge Beam Overheat19.42
9 Snarl Thunder19.29
10 Snarl Return*19.15
11 Charge Beam Thunder18.53
12 Thunder Fang Flame Burst18.11
13 Charge Beam Return*17.92
14 Snarl Flame Burst17.29
15 Charge Beam Flame Burst16.28
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Thunder Fang Wild Charge10.48
2 Snarl Wild Charge9.63
3 Charge Beam Wild Charge9.38
4 Thunder Fang Overheat*9.18
5 Snarl Overheat*8.31
6 Thunder Fang Thunder8.24
7 Charge Beam Overheat*8.20
8 Thunder Fang Flame Burst7.88
9 Snarl Thunder7.40
10 Snarl Flame Burst7.20
11 Charge Beam Thunder7.17
12 Thunder Fang Return*6.94
13 Charge Beam Flame Burst6.83
14 Snarl Return*6.31
15 Charge Beam Return*5.87
16 Thunder Fang frustration*3.75
17 Snarl frustration*3.39
18 Charge Beam frustration*2.88


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Snarl531.67+4.33
Charge Beam632.00+3.67
Thunder Fang9.624.80+2.50

Charged moves

NamePowerEnergyDPE
Wild Charge120-452.67
Flame Burst70-551.27
Thunder120-602.00
Overheat130-552.36
frustration*10-700.14
Return*130-701.86

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Manectric Family

beforecurrentafter

Electrike

candy50
Manectric
Manectric


Mega Manectric

Manectric's Tag

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