Wailmer
It shows base stat of Wailmer and move that Wailmer learns.
Gen3 #320
Wailmer

| 1km buddy | ![]() Water | ![]() boost |
| MaxCP | 1659 | |
| ATK | 136 | |
| DEF | 68 | |
| HP | 277 | |
| weaknesses | x1.6 | ElectricGrass |
| resistances | x0.63 | SteelFireWaterIce |
How to get
| Egg | - | Raid | - |
| Wild | Appearing | Base Catch rate | 50% |
| Shiny | ![]() ![]() | Gender | 1:1 |
| Nest | absence |
Perfect IV of Wailmer | |||||||
|---|---|---|---|---|---|---|---|
| 20 | 42 | 65 | 87 | 109 | 131 | 153 | 175 |
| 198 | 220 | 242 | 264 | 286 | 308 | 330 | 353 |
| 375 | 397 | 419 | 440 | 461 | 482 | 503 | 524 |
| 545 | 566 | 587 | 608 | 629 | 650 | 671 | 692 |
| 713 | 734 | 755 | 776 | 797 | 817 | 838 | 859 |
| 880 | 901 | 922 | 943 | 964 | 985 | 1006 | 1027 |
| 1048 | 1069 | 1090 | 1111 | 1132 | 1153 | 1174 | 1195 |
| 1216 | 1237 | 1258 | 1269 | 1279 | 1290 | 1300 | 1310 |
| 1321 | 1331 | 1342 | 1352 | 1363 | 1373 | 1384 | 1394 |
| 1405 | 1415 | 1426 | 1436 | 1447 | 1457 | 1468 | 1477 |
| 1486 | 1496 | 1505 | 1515 | 1524 | 1533 | 1543 | 1553 |
| 1562 | 1572 | 1581 | 1591 | 1601 | 1610 | 1620 | 1630 |
| 1640 | 1650 | 1659 | |||||
Raid Boss
| Difficulty | ![]() | Status | Past |
| CP | 3369 | HP | 600 |
| ATK | 90 | DEF | 50 |
| Catch CP | Max838 Min779 | Boosted CP | Max1048 Min974 |
Moves
| Gym / Raid | PvP |
Fast moves
| Name | Power | Cooldown | Damage window | EPS | DPS |
|---|---|---|---|---|---|
Splash | 0 | 1.5s | 0.8s | +11.33 | 0 |
Water Gun | 6 | 0.5s | 0.3s | +10.00 | 12 |
Rollout | 15 | 1.5s | 1.06s | +12.67 | 10 |
Charged moves
| Name | Power | Cooldown | Damage window | DPS |
|---|---|---|---|---|
Scald![]() | 90 | 3.5s | 1.1s | 25.7 |
Water Pulse![]() | 78 | 3s | 2s | 26 |
Body Slam![]() | 50 | 2s | 1.3s | 25 |
Heavy Slam![]() | 70 | 2s | 1.4s | 35 |
frustration*![]() | 10 | 2s | 1s | 5 |
Return*![]() | 25 | 0.5s | 0s | 50 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Water Gun | Scald | 0.00 |
| 2 | Water Gun | Water Pulse | 0.00 |
| 3 | Water Gun | Body Slam | 0.00 |
| 4 | Water Gun | Heavy Slam | 0.00 |
| 5 | Water Gun | frustration* | 0.00 |
| 6 | Water Gun | Return* | 0.00 |
| 7 | Splash | Scald | 0.00 |
| 8 | Splash | Water Pulse | 0.00 |
| 9 | Splash | Body Slam | 0.00 |
| 10 | Splash | Heavy Slam | 0.00 |
| 11 | Splash | frustration* | 0.00 |
| 12 | Splash | Return* | 0.00 |
| 13 | Rollout | Scald | 0.00 |
| 14 | Rollout | Water Pulse | 0.00 |
| 15 | Rollout | Body Slam | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Water Gun | Scald | 0.00 |
| 2 | Water Gun | Water Pulse | 0.00 |
| 3 | Water Gun | Body Slam | 0.00 |
| 4 | Water Gun | Heavy Slam | 0.00 |
| 5 | Water Gun | frustration* | 0.00 |
| 6 | Water Gun | Return* | 0.00 |
| 7 | Splash | Scald | 0.00 |
| 8 | Splash | Water Pulse | 0.00 |
| 9 | Splash | Body Slam | 0.00 |
| 10 | Splash | Heavy Slam | 0.00 |
| 11 | Splash | frustration* | 0.00 |
| 12 | Splash | Return* | 0.00 |
| 13 | Rollout | Scald | 0.00 |
| 14 | Rollout | Water Pulse | 0.00 |
| 15 | Rollout | Body Slam | 0.00 |
| 16 | Rollout | Heavy Slam | 0.00 |
| 17 | Rollout | frustration* | 0.00 |
| 18 | Rollout | Return* | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
| Name | Power | Time | DPT | EPT |
|---|---|---|---|---|
Splash | 0 | 4 | 0.00 | +3.00 |
Water Gun | 3.6 | 1 | 3.60 | +3.00 |
Rollout | 7 | 3 | 2.33 | +4.33 |
Charged moves
| Name | Power | Energy | DPE |
|---|---|---|---|
Scald | 102 | -50 | 2.04 |
Water Pulse | 96 | -50 | 1.92 |
Body Slam | 55 | -35 | 1.57 |
Heavy Slam | 70 | -50 | 1.40 |
frustration* | 10 | -70 | 0.14 |
Return* | 130 | -70 | 1.86 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Wailmer Family
| before | current | after | ||
|---|---|---|---|---|
| nothing | → | ![]() Wailmer | → 400 | ![]() Wailord |
Wailmer's Tag
関連記事がありません。






















Perfect IV of Wailmer



400

















9D