Mankey
It shows base stat of Mankey and move that Mankey learns.
Gen1 #056
Mankey

| 3km buddy | ![]() Fighting | ![]() boost |
| MaxCP | 1317 | |
| ATK | 148 | |
| DEF | 82 | |
| HP | 120 | |
| weaknesses | x1.6 | FlyingPsychicFairy |
| resistances | x0.63 | BugRockDark |
How to get
| Egg | - | Raid | - |
| Wild | Appearing | Base Catch rate | 50% |
| Shiny | ![]() ![]() | Gender | 1:1 |
| Nest | absence |
Perfect IV of Mankey | |||||||
|---|---|---|---|---|---|---|---|
| 16 | 34 | 51 | 69 | 86 | 104 | 121 | 139 |
| 157 | 174 | 192 | 209 | 227 | 245 | 262 | 280 |
| 297 | 315 | 332 | 349 | 366 | 382 | 399 | 416 |
| 432 | 449 | 466 | 482 | 499 | 515 | 532 | 549 |
| 565 | 582 | 599 | 615 | 632 | 649 | 665 | 682 |
| 698 | 715 | 732 | 748 | 765 | 782 | 798 | 815 |
| 832 | 848 | 865 | 882 | 898 | 915 | 932 | 948 |
| 965 | 981 | 998 | 1006 | 1015 | 1023 | 1031 | 1040 |
| 1048 | 1056 | 1065 | 1073 | 1081 | 1090 | 1098 | 1106 |
| 1115 | 1123 | 1131 | 1140 | 1148 | 1156 | 1164 | 1172 |
| 1179 | 1187 | 1194 | 1202 | 1209 | 1217 | 1224 | 1232 |
| 1239 | 1247 | 1255 | 1262 | 1270 | 1278 | 1285 | 1293 |
| 1301 | 1309 | 1317 | |||||
Raid Boss
| Difficulty | ![]() | Status | Past |
| CP | 3932 | HP | 600 |
| ATK | 97 | DEF | 58 |
| Catch CP | Max665 Min616 | Boosted CP | Max832 Min770 |
Moves
| Gym / Raid | PvP |
Fast moves
| Name | Power | Cooldown | Damage window | EPS | DPS |
|---|---|---|---|---|---|
Karate Chop | 12 | 1s | 0.8s | +13.00 | 12 |
Scratch | 6 | 0.5s | 0.3s | +8.00 | 12 |
Charged moves
| Name | Power | Cooldown | Damage window | DPS |
|---|---|---|---|---|
Brick Break![]() | 48 | 1.5s | 0.7s | 32 |
Low Sweep![]() | 48 | 2s | 1.4s | 24 |
Cross Chop![]() | 60 | 1.5s | 0.8s | 40 |
frustration*![]() | 10 | 2s | 1s | 5 |
Return*![]() | 25 | 0.5s | 0s | 50 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Scratch | Brick Break | 0.00 |
| 2 | Scratch | Cross Chop | 0.00 |
| 3 | Scratch | Low Sweep | 0.00 |
| 4 | Scratch | frustration* | 0.00 |
| 5 | Scratch | Return* | 0.00 |
| 6 | Karate Chop | Brick Break | 0.00 |
| 7 | Karate Chop | Cross Chop | 0.00 |
| 8 | Karate Chop | Low Sweep | 0.00 |
| 9 | Karate Chop | frustration* | 0.00 |
| 10 | Karate Chop | Return* | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Scratch | Brick Break | 0.00 |
| 2 | Scratch | Cross Chop | 0.00 |
| 3 | Scratch | Low Sweep | 0.00 |
| 4 | Scratch | frustration* | 0.00 |
| 5 | Scratch | Return* | 0.00 |
| 6 | Karate Chop | Brick Break | 0.00 |
| 7 | Karate Chop | Cross Chop | 0.00 |
| 8 | Karate Chop | Low Sweep | 0.00 |
| 9 | Karate Chop | frustration* | 0.00 |
| 10 | Karate Chop | Return* | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
| Name | Power | Time | DPT | EPT |
|---|---|---|---|---|
Karate Chop | 6 | 2 | 3.00 | +4.50 |
Scratch | 4 | 1 | 4.00 | +2.00 |
Charged moves
| Name | Power | Energy | DPE |
|---|---|---|---|
Brick Break | 60 | -40 | 1.50 |
Low Sweep | 48 | -40 | 1.20 |
Cross Chop | 66 | -35 | 1.89 |
frustration* | 10 | -70 | 0.14 |
Return* | 130 | -70 | 1.86 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Mankey Family
| before | current | after | ||
|---|---|---|---|---|
| nothing | → | ![]() Mankey | → 50 | ![]() Primeape |
Mankey's Tag
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Perfect IV of Mankey



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9D