Machamp
It shows base stat of Machamp and move that Machamp learns.
Gen1 #068
Machamp
3km buddy | Fighting | boost |
MaxCP | 3455 | |
ATK | 234 | |
DEF | 159 | |
HP | 207 | |
weaknesses | x1.6 | FlyingPsychicFairy |
resistances | x0.63 | BugRockDark |
How to get
Egg | - | Raid | - |
Wild | Appearing | Base Catch rate | 10% |
Shiny | Gender | 3:1 | |
Nest | absence |
Perfect IV of Machamp | |||||||
---|---|---|---|---|---|---|---|
43 | 89 | 135 | 181 | 227 | 273 | 320 | 366 |
412 | 458 | 504 | 550 | 596 | 642 | 689 | 735 |
781 | 827 | 873 | 917 | 960 | 1004 | 1048 | 1091 |
1135 | 1179 | 1222 | 1266 | 1310 | 1353 | 1397 | 1441 |
1484 | 1528 | 1571 | 1615 | 1659 | 1702 | 1746 | 1790 |
1833 | 1877 | 1921 | 1964 | 2008 | 2052 | 2095 | 2139 |
2183 | 2226 | 2270 | 2314 | 2358 | 2401 | 2445 | 2489 |
2532 | 2576 | 2620 | 2641 | 2663 | 2685 | 2707 | 2729 |
2751 | 2772 | 2794 | 2816 | 2838 | 2860 | 2881 | 2903 |
2925 | 2947 | 2969 | 2991 | 3012 | 3034 | 3056 | 3075 |
3095 | 3114 | 3134 | 3154 | 3173 | 3193 | 3213 | 3233 |
3253 | 3273 | 3293 | 3313 | 3333 | 3353 | 3373 | 3394 |
3414 | 3435 | 3455 |
Raid Boss
Difficulty | Status | Past | |
CP | 19707 | HP | 3600 |
ATK | 182 | DEF | 127 |
Catch CP | Max1746 Min1667 | Boosted CP | Max2183 Min2084 |
Moves
Gym / Raid | PvP |
Fast moves
Name | Power | Cooldown | Damage window | EPS | DPS |
---|---|---|---|---|---|
Counter | 15.6 | 1s | 0.8s | +9.00 | 15.6 |
Bullet Punch | 10 | 1s | 0.4s | +11.00 | 10 |
Karate Chop* | 12 | 1s | 0.8s | +13.00 | 12 |
Charged moves
Name | Power | Cooldown | Damage window | DPS |
---|---|---|---|---|
Cross Chop | 60 | 1.5s | 0.8s | 40 |
Rock Slide | 75 | 2.5s | 1.3s | 30 |
Close Combat | 126 | 2.5s | 1.2s | 50.4 |
Heavy Slam | 70 | 2s | 1.4s | 35 |
Dynamic Punch | 102 | 2.5s | 1s | 40.8 |
Stone Edge* | 105 | 2.5s | 0.9s | 42 |
Submission* | 66 | 2s | 1.6s | 33 |
Payback* | 95 | 2s | 0.9s | 47.5 |
frustration* | 10 | 2s | 1s | 5 |
Return* | 25 | 0.5s | 0s | 50 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Karate Chop* | Cross Chop | 0.00 |
2 | Karate Chop* | Submission* | 0.00 |
3 | Karate Chop* | Rock Slide | 0.00 |
4 | Karate Chop* | Stone Edge* | 0.00 |
5 | Karate Chop* | Heavy Slam | 0.00 |
6 | Karate Chop* | Close Combat | 0.00 |
7 | Karate Chop* | Dynamic Punch | 0.00 |
8 | Karate Chop* | frustration* | 0.00 |
9 | Karate Chop* | Return* | 0.00 |
10 | Karate Chop* | Payback* | 0.00 |
11 | Bullet Punch | Cross Chop | 0.00 |
12 | Bullet Punch | Submission* | 0.00 |
13 | Bullet Punch | Rock Slide | 0.00 |
14 | Bullet Punch | Stone Edge* | 0.00 |
15 | Bullet Punch | Heavy Slam | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Karate Chop* | Cross Chop | 0.00 |
2 | Karate Chop* | Submission* | 0.00 |
3 | Karate Chop* | Rock Slide | 0.00 |
4 | Karate Chop* | Stone Edge* | 0.00 |
5 | Karate Chop* | Heavy Slam | 0.00 |
6 | Karate Chop* | Close Combat | 0.00 |
7 | Karate Chop* | Dynamic Punch | 0.00 |
8 | Karate Chop* | frustration* | 0.00 |
9 | Karate Chop* | Return* | 0.00 |
10 | Karate Chop* | Payback* | 0.00 |
11 | Bullet Punch | Cross Chop | 0.00 |
12 | Bullet Punch | Submission* | 0.00 |
13 | Bullet Punch | Rock Slide | 0.00 |
14 | Bullet Punch | Stone Edge* | 0.00 |
15 | Bullet Punch | Heavy Slam | 0.00 |
16 | Bullet Punch | Close Combat | 0.00 |
17 | Bullet Punch | Dynamic Punch | 0.00 |
18 | Bullet Punch | frustration* | 0.00 |
19 | Bullet Punch | Return* | 0.00 |
20 | Bullet Punch | Payback* | 0.00 |
21 | Counter | Cross Chop | 0.00 |
22 | Counter | Submission* | 0.00 |
23 | Counter | Rock Slide | 0.00 |
24 | Counter | Stone Edge* | 0.00 |
25 | Counter | Heavy Slam | 0.00 |
26 | Counter | Close Combat | 0.00 |
27 | Counter | Dynamic Punch | 0.00 |
28 | Counter | frustration* | 0.00 |
29 | Counter | Return* | 0.00 |
30 | Counter | Payback* | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
Name | Power | Time | DPT | EPT |
---|---|---|---|---|
Counter | 9.6 | 2 | 4.80 | +3.00 |
Bullet Punch | 6 | 2 | 3.00 | +3.50 |
Karate Chop* | 6 | 2 | 3.00 | +4.50 |
Charged moves
Name | Power | Energy | DPE |
---|---|---|---|
Cross Chop | 66 | -35 | 1.89 |
Rock Slide | 65 | -45 | 1.44 |
Close Combat | 120 | -45 | 2.67 |
Heavy Slam | 70 | -50 | 1.40 |
Dynamic Punch | 108 | -50 | 2.16 |
Stone Edge* | 100 | -55 | 1.82 |
Submission* | 72 | -50 | 1.44 |
Payback* | 110 | -60 | 1.83 |
frustration* | 10 | -70 | 0.14 |
Return* | 130 | -70 | 1.86 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Machamp Family
before | current | after | ||
---|---|---|---|---|
Machoke | → 100 | Machamp | → | nothing |
Machamp's Tag
関連記事がありません。