Magneton
It shows base stat of Magneton and move that Magneton learns.
Gen1 #082
Magneton
3km buddy | Electric/Steel | boost |
MaxCP | 2810 | |
ATK | 223 | |
DEF | 169 | |
HP | 137 | |
weaknesses | x1.6 | FightingGround |
resistances | x0.39 | Ghost |
x0.63 | FlyingSteelElectric |
How to get
Egg | - | Raid | - |
Wild | Appearing | Base Catch rate | 20% |
Shiny | Gender | no gender | |
Nest | absence |
Perfect IV of Magneton | |||||||
---|---|---|---|---|---|---|---|
35 | 72 | 110 | 147 | 185 | 222 | 260 | 297 |
335 | 372 | 410 | 447 | 485 | 522 | 560 | 597 |
635 | 672 | 710 | 745 | 781 | 816 | 852 | 887 |
923 | 958 | 994 | 1029 | 1065 | 1100 | 1136 | 1171 |
1207 | 1242 | 1278 | 1313 | 1349 | 1384 | 1420 | 1456 |
1491 | 1527 | 1562 | 1598 | 1633 | 1669 | 1704 | 1740 |
1775 | 1811 | 1846 | 1882 | 1917 | 1953 | 1988 | 2024 |
2059 | 2095 | 2130 | 2148 | 2166 | 2184 | 2201 | 2219 |
2237 | 2255 | 2272 | 2290 | 2308 | 2326 | 2343 | 2361 |
2379 | 2397 | 2414 | 2432 | 2450 | 2468 | 2485 | 2501 |
2517 | 2533 | 2549 | 2565 | 2581 | 2597 | 2613 | 2629 |
2645 | 2661 | 2678 | 2694 | 2711 | 2727 | 2743 | 2760 |
2777 | 2793 | 2810 |
Raid Boss
Difficulty | Status | Past | |
CP | 19370 | HP | 3600 |
ATK | 174 | DEF | 135 |
Catch CP | Max1420 Min1348 | Boosted CP | Max1775 Min1686 |
Moves
Gym / Raid | PvP |
Fast moves
Name | Power | Cooldown | Damage window | EPS | DPS |
---|---|---|---|---|---|
Spark | 4.8 | 0.5s | 0.1s | +12.00 | 9.6 |
Thunder Shock | 4.8 | 0.5s | 0.2s | +14.00 | 9.6 |
Charge Beam | 8.4 | 1s | 0.75s | +14.00 | 8.4 |
Volt Switch | 15.6 | 1.5s | 0.6s | +13.33 | 10.4 |
Metal Sound | 4 | 0.5s | 0.2s | +12.00 | 8 |
Charged moves
Name | Power | Cooldown | Damage window | DPS |
---|---|---|---|---|
Magnet Bomb | 75 | 3s | 2.4s | 25 |
Zap Cannon | 168 | 3.5s | 2.8s | 48 |
Flash Cannon | 100 | 2.5s | 1.4s | 40 |
Discharge | 78 | 2.5s | 1.7s | 31.2 |
frustration* | 12 | 2s | 1s | 6 |
Return* | 30 | 0.5s | 0s | 60 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Spark | Discharge | 0.00 |
2 | Spark | Magnet Bomb | 0.00 |
3 | Spark | Flash Cannon | 0.00 |
4 | Spark | Zap Cannon | 0.00 |
5 | Spark | frustration* | 0.00 |
6 | Spark | Return* | 0.00 |
7 | Thunder Shock | Discharge | 0.00 |
8 | Thunder Shock | Magnet Bomb | 0.00 |
9 | Thunder Shock | Flash Cannon | 0.00 |
10 | Thunder Shock | Zap Cannon | 0.00 |
11 | Thunder Shock | frustration* | 0.00 |
12 | Thunder Shock | Return* | 0.00 |
13 | Charge Beam | Discharge | 0.00 |
14 | Charge Beam | Magnet Bomb | 0.00 |
15 | Charge Beam | Flash Cannon | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Spark | Discharge | 0.00 |
2 | Spark | Magnet Bomb | 0.00 |
3 | Spark | Flash Cannon | 0.00 |
4 | Spark | Zap Cannon* | 0.00 |
5 | Spark | frustration* | 0.00 |
6 | Spark | Return* | 0.00 |
7 | Thunder Shock | Discharge | 0.00 |
8 | Thunder Shock | Magnet Bomb | 0.00 |
9 | Thunder Shock | Flash Cannon | 0.00 |
10 | Thunder Shock | Zap Cannon* | 0.00 |
11 | Thunder Shock | frustration* | 0.00 |
12 | Thunder Shock | Return* | 0.00 |
13 | Charge Beam | Discharge | 0.00 |
14 | Charge Beam | Magnet Bomb | 0.00 |
15 | Charge Beam | Flash Cannon | 0.00 |
16 | Charge Beam | Zap Cannon* | 0.00 |
17 | Charge Beam | frustration* | 0.00 |
18 | Charge Beam | Return* | 0.00 |
19 | Volt Switch | Discharge | 0.00 |
20 | Volt Switch | Magnet Bomb | 0.00 |
21 | Volt Switch | Flash Cannon | 0.00 |
22 | Volt Switch | Zap Cannon* | 0.00 |
23 | Volt Switch | frustration* | 0.00 |
24 | Volt Switch | Return* | 0.00 |
25 | Metal Sound | Discharge | 0.00 |
26 | Metal Sound | Magnet Bomb | 0.00 |
27 | Metal Sound | Flash Cannon | 0.00 |
28 | Metal Sound | Zap Cannon* | 0.00 |
29 | Metal Sound | frustration* | 0.00 |
30 | Metal Sound | Return* | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
Name | Power | Time | DPT | EPT |
---|---|---|---|---|
Spark | 6 | 2 | 3.00 | +3.50 |
Thunder Shock | 3.6 | 2 | 1.80 | +4.50 |
Charge Beam | 6 | 3 | 2.00 | +3.67 |
Volt Switch | 14.4 | 4 | 3.60 | +4.00 |
Metal Sound | 3 | 2 | 1.50 | +4.00 |
Charged moves
Name | Power | Energy | DPE |
---|---|---|---|
Magnet Bomb | 70 | -45 | 1.56 |
Zap Cannon | 180 | -80 | 2.25 |
Flash Cannon | 110 | -70 | 1.57 |
Discharge | 78 | -45 | 1.73 |
frustration* | 12 | -70 | 0.17 |
Return* | 156 | -70 | 2.23 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Magneton Family
before | current | after | ||
---|---|---|---|---|
Magnemite | → 25 | Magneton | → 100 | Magnezone |
Magneton's Tag
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