Chesnaught
It shows base stat of Chesnaught and move that Chesnaught learns.
Gen6 #652
Chesnaught

| 3km buddy | ![]() Grass/Fighting | ![]() ![]() boost |
| MaxCP | 3340 | |
| ATK | 201 | |
| DEF | 204 | |
| HP | 204 | |
| weaknesses | x1.6 | PoisonFireIcePsychicFairy |
| x2.56 | Flying | |
| resistances | x0.63 | GroundRockWaterElectricGrassDark |
How to get
| Egg | - | Raid | - |
| Wild | - | Base Catch rate | 5% |
| Shiny | ![]() | Gender | 7:1 |
| Nest | absence |
Perfect IV of Chesnaught | |||||||
|---|---|---|---|---|---|---|---|
| 41 | 86 | 130 | 175 | 220 | 264 | 309 | 353 |
| 398 | 443 | 487 | 532 | 576 | 621 | 666 | 710 |
| 755 | 799 | 844 | 886 | 928 | 970 | 1013 | 1055 |
| 1097 | 1139 | 1181 | 1224 | 1266 | 1308 | 1350 | 1392 |
| 1435 | 1477 | 1519 | 1561 | 1603 | 1646 | 1688 | 1730 |
| 1772 | 1814 | 1857 | 1899 | 1941 | 1983 | 2025 | 2068 |
| 2110 | 2152 | 2194 | 2237 | 2279 | 2321 | 2363 | 2405 |
| 2448 | 2490 | 2532 | 2553 | 2574 | 2595 | 2616 | 2638 |
| 2659 | 2680 | 2701 | 2722 | 2743 | 2764 | 2785 | 2806 |
| 2827 | 2849 | 2870 | 2891 | 2912 | 2933 | 2954 | 2973 |
| 2991 | 3010 | 3029 | 3048 | 3067 | 3086 | 3105 | 3125 |
| 3144 | 3163 | 3183 | 3202 | 3221 | 3241 | 3261 | 3280 |
| 3300 | 3320 | 3340 | |||||
Moves
| Gym / Raid | PvP |
Fast moves
| Name | Power | Cooldown | Damage window | EPS | DPS |
|---|---|---|---|---|---|
Low Kick | 6 | 0.5s | 0.2s | +10.00 | 12 |
Smack Down | 13 | 1s | 0.6s | +7.00 | 13 |
Vine Whip | 7.2 | 0.5s | 0.25s | +10.00 | 14.4 |
Charged moves
| Name | Power | Cooldown | Damage window | DPS |
|---|---|---|---|---|
Gyro Ball![]() | 85 | 3.5s | 3.2s | 24.3 |
Energy Ball![]() | 108 | 4s | 3.1s | 27 |
Super Power![]() | 102 | 3s | 2.1s | 34 |
Solar Beam![]() | 216 | 5s | 2.8s | 43.2 |
Thunder Punch![]() | 50 | 2s | 1.9s | 25 |
Frenzy Plant*![]() | 120 | 2.5s | 2.045s | 48 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Vine Whip | Thunder Punch | 0.00 |
| 2 | Vine Whip | Solar Beam | 0.00 |
| 3 | Vine Whip | Energy Ball | 0.00 |
| 4 | Vine Whip | Gyro Ball | 0.00 |
| 5 | Vine Whip | Frenzy Plant* | 0.00 |
| 6 | Vine Whip | Super Power | 0.00 |
| 7 | Low Kick | Thunder Punch | 0.00 |
| 8 | Low Kick | Solar Beam | 0.00 |
| 9 | Low Kick | Energy Ball | 0.00 |
| 10 | Low Kick | Gyro Ball | 0.00 |
| 11 | Low Kick | Frenzy Plant* | 0.00 |
| 12 | Low Kick | Super Power | 0.00 |
| 13 | Smack Down | Thunder Punch | 0.00 |
| 14 | Smack Down | Solar Beam | 0.00 |
| 15 | Smack Down | Energy Ball | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Vine Whip | Thunder Punch | 0.00 |
| 2 | Vine Whip | Solar Beam* | 0.00 |
| 3 | Vine Whip | Energy Ball* | 0.00 |
| 4 | Vine Whip | Gyro Ball* | 0.00 |
| 5 | Vine Whip | Frenzy Plant* | 0.00 |
| 6 | Vine Whip | Super Power | 0.00 |
| 7 | Low Kick | Thunder Punch | 0.00 |
| 8 | Low Kick | Solar Beam* | 0.00 |
| 9 | Low Kick | Energy Ball* | 0.00 |
| 10 | Low Kick | Gyro Ball* | 0.00 |
| 11 | Low Kick | Frenzy Plant* | 0.00 |
| 12 | Low Kick | Super Power | 0.00 |
| 13 | Smack Down | Thunder Punch | 0.00 |
| 14 | Smack Down | Solar Beam* | 0.00 |
| 15 | Smack Down | Energy Ball* | 0.00 |
| 16 | Smack Down | Gyro Ball* | 0.00 |
| 17 | Smack Down | Frenzy Plant* | 0.00 |
| 18 | Smack Down | Super Power | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
| Name | Power | Time | DPT | EPT |
|---|---|---|---|---|
Low Kick | 4.8 | 2 | 2.40 | +2.50 |
Smack Down | 12 | 3 | 4.00 | +2.67 |
Vine Whip | 6 | 2 | 3.00 | +4.00 |
Charged moves
| Name | Power | Energy | DPE |
|---|---|---|---|
Gyro Ball | 80 | -50 | 1.60 |
Energy Ball | 108 | -55 | 1.96 |
Super Power | 102 | -40 | 2.55 |
Solar Beam | 180 | -80 | 2.25 |
Thunder Punch | 60 | -40 | 1.50 |
Frenzy Plant* | 120 | -45 | 2.67 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Chesnaught Family
| before | current | after | ||
|---|---|---|---|---|
![]() Quilladin | → 100 | ![]() Chesnaught | → | nothing |
Chesnaught's Tag
関連記事がありません。






















Perfect IV of Chesnaught




100

















9D