Slurpuff

It shows base stat of Slurpuff and move that Slurpuff learns.

Gen6 #685
Slurpuff
SlurpuffSlurpuff(shiny)

3km
buddy

Fairy

boost
MaxCP2486
ATK168
DEF163
HP193

weaknessesx1.6Fighting
resistancesx0.39Ghost

How to get

Egg-Raid-
Wild-Base
Catch rate
20%
Shinyevolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Slurpuff
316497130163197230263
296329363396429462495528
562595628659691722754785
81684887991194297410051036
10681099113111621193122512561288
13191350138214131445147615081539
15701602163316651696172817591790
18221853188519001916193219481963
19791995201020262042205720732089
21052120213621522167218321992213
22272241225522692283229723112326
23402355236923832398241224272442
245624712486

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Tackle60.5s0.3s+10.0012
Charm201.5s0.9s+7.3313.3
Fairy Wind91s0.63s+13.009

Charged moves

NamePowerCooldownDamage
window
DPS
Play Rough
903s1.4s30
Energy Ball
904s3.1s22.5
Flamethrower
652s1.3s32.5
Draining Kiss
602.5s0.9s24

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Tackle Play Rough0.00
2 Tackle Draining Kiss0.00
3 Tackle Flamethrower0.00
4 Tackle Energy Ball0.00
5 Charm Play Rough0.00
6 Charm Draining Kiss0.00
7 Charm Flamethrower0.00
8 Charm Energy Ball0.00
9 Fairy Wind Play Rough0.00
10 Fairy Wind Draining Kiss0.00
11 Fairy Wind Flamethrower0.00
12 Fairy Wind Energy Ball0.00
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Tackle Play Rough0.00
2 Tackle Draining Kiss0.00
3 Tackle Flamethrower0.00
4 Tackle Energy Ball*0.00
5 Charm Play Rough0.00
6 Charm Draining Kiss0.00
7 Charm Flamethrower0.00
8 Charm Energy Ball*0.00
9 Fairy Wind Play Rough0.00
10 Fairy Wind Draining Kiss0.00
11 Fairy Wind Flamethrower0.00
12 Fairy Wind Energy Ball*0.00


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Tackle3.613.60+3.00
Charm1535.00+2.00
Fairy Wind422.00+4.50

Charged moves

NamePowerEnergyDPE
Play Rough90-601.50
Energy Ball90-551.64
Flamethrower90-551.64
Draining Kiss60-551.09

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Slurpuff Family

beforecurrentafter

Swirlix

candy50
Slurpuff
Slurpuff
nothing

Slurpuff's Tag

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