Weezing(Galarian)

It shows base stat of Weezing(Galarian) and move that Weezing(Galarian) learns.

Gen8 #110
Weezing(Galarian)
Weezing(Galarian)Weezing(Galarian)(shiny)

3km
buddy

Poison/Fairy

boost
MaxCP2592
ATK174
DEF197
HP163

weaknessesx1.6GroundPsychic
resistancesx0.39Ghost
x0.63PoisonBugGrassFairy

Form

Weezing

Weezing(Galarian)

How to get

Egg-Raid-
Wild-Base
Catch rate
20%
Shinyevolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Weezing(Galarian)
3267101136170205240274
309343378413447482516551
586620655688720753786819
851884917950982101510481081
11131146117912121244127713101343
13751408144114741506153915721605
16371670170317361769180118341867
19001932196519821998201420312047
20632080209621132129214521622178
21942211222722432260227622932307
23222336235123662380239524102425
24402455247024852500251525312546
256125772592

Raid Boss

DifficultyStatusPast
CP16511HP3600
ATK138DEF155
Catch CPMax1310
Min1242
Boosted CPMax1637
Min1553

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Tackle60.5s0.3s+10.0012
Fairy Wind90.97s0.6s+13.409.3

Charged moves

NamePowerCooldownDamage
window
DPS
Sludge
602.1s1.2s28.6
Hyper Beam
1803.8s3.3s47.4
Play Rough
902.9s1.3s31
Overheat
1604s2.6s40
Brutal Swing
651.9s1.2s34.2

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Fairy Wind Hyper Beam21.80
2 Tackle Hyper Beam21.74
3 Fairy Wind Brutal Swing20.08
4 Tackle Brutal Swing20.06
5 Tackle Overheat20.00
6 Fairy Wind Overheat19.73
7 Tackle Play Rough18.99
8 Fairy Wind Play Rough18.79
9 Tackle Sludge18.40
10 Fairy Wind Sludge18.11
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Fairy Wind Hyper Beam*8.53
2 Fairy Wind Overheat*7.80
3 Fairy Wind Brutal Swing7.65
4 Fairy Wind Play Rough7.63
5 Fairy Wind Sludge7.09
6 Tackle Hyper Beam*5.38
7 Tackle Brutal Swing5.11
8 Tackle Play Rough5.02
9 Tackle Overheat*5.00
10 Tackle Sludge4.82


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Tackle3.613.60+3.00
Fairy Wind321.50+4.50

Charged moves

NamePowerEnergyDPE
Sludge60-401.50
Hyper Beam180-802.25
Play Rough90-601.50
Overheat130-552.36
Brutal Swing65-401.63

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Weezing(Galarian) Family

beforecurrentafter

Koffing

candy50
Weezing(Galarian)
Weezing(Galarian)
nothing

Weezing(Galarian)'s Tag

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