Mega Manectric

It shows base stat of Mega Manectric and move that Mega Manectric learns.

Gen6 #310
Mega Manectric
Mega ManectricMega Manectric(shiny)

3km
buddy

Electric

boost
MaxCP4048
ATK286
DEF179
HP172

weaknessesx1.6Ground
resistancesx0.63FlyingSteelElectric

Form

Manectric

Mega Manectric

How to get

Egg-Raid
Wild-Base
Catch rate
-
Shinyポケモン発見evolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Mega Manectric
50104158212266320374428
482537591645699753807861
915969102310741125117612271279
13301381143214831534158516361688
17391790184118921943199420462097
21482199225023012353240424552506
25572608266027112762281328642915
29673018306930943120314631713197
32223248327332993325335033763401
34273452347835043529355535803603
36263649367136943717374137643787
38103834385738813904392839523976
400040244048

Raid Boss

DifficultyStatusAppearing
CP39773HP9000
ATK238DEF153
Catch CPMax2046
Min1959
Boosted CPMax2557
Min2449

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Snarl111s0.75s+13.0011
Charge Beam8.41s0.75s+14.008.4
Thunder Fang121s0.2s+13.0012

Charged moves

NamePowerCooldownDamage
window
DPS
Wild Charge
1082.5s1.6s43.2
Flame Burst
702.5s0.9s28
Thunder
1202.5s1.3s48
Overheat
1604s2.6s40
Psychic Fangs
251s0.2s25
Return*
250.5s0s50

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

RankFastChargedDPS
1 Charge Beam Flame Burst0.00
2 Charge Beam Thunder0.00
3 Charge Beam Overheat0.00
4 Charge Beam Wild Charge0.00
5 Charge Beam Return*0.00
6 Charge Beam Psychic Fangs0.00
7 Snarl Flame Burst0.00
8 Snarl Thunder0.00
9 Snarl Overheat0.00
10 Snarl Wild Charge0.00
11 Snarl Return*0.00
12 Snarl Psychic Fangs0.00
13 Thunder Fang Flame Burst0.00
14 Thunder Fang Thunder0.00
15 Thunder Fang Overheat0.00
Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Charge Beam Flame Burst0.00
2 Charge Beam Thunder0.00
3 Charge Beam Overheat*0.00
4 Charge Beam Wild Charge0.00
5 Charge Beam Return*0.00
6 Charge Beam Psychic Fangs0.00
7 Snarl Flame Burst0.00
8 Snarl Thunder0.00
9 Snarl Overheat*0.00
10 Snarl Wild Charge0.00
11 Snarl Return*0.00
12 Snarl Psychic Fangs0.00
13 Thunder Fang Flame Burst0.00
14 Thunder Fang Thunder0.00
15 Thunder Fang Overheat*0.00
16 Thunder Fang Wild Charge0.00
17 Thunder Fang Return*0.00
18 Thunder Fang Psychic Fangs0.00


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Snarl531.67+4.33
Charge Beam632.00+3.67
Thunder Fang9.624.80+2.50

Charged moves

NamePowerEnergyDPE
Wild Charge120-452.67
Flame Burst70-551.27
Thunder120-602.00
Overheat130-552.36
Psychic Fangs40-351.14
Return*130-701.86

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Mega Manectric Family

beforecurrentafter

Manectric

candy100
Mega Manectric
Mega Manectric
nothing

Mega Manectric's Tag

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