Lanturn
It shows base stat of Lanturn and move that Lanturn learns.
Gen2 #171
Lanturn

| 3km buddy | ![]() Water/Electric | ![]() boost |
| MaxCP | 2357 | |
| ATK | 146 | |
| DEF | 137 | |
| HP | 268 | |
| weaknesses | x1.6 | GroundGrass |
| resistances | x0.39 | Steel |
| x0.63 | FlyingFireWaterIce | |
How to get
| Egg | - | Raid | - |
| Wild | Appearing | Base Catch rate | 15% |
| Shiny | ![]() | Gender | 1:1 |
| Nest | absence |
Perfect IV of Lanturn | |||||||
|---|---|---|---|---|---|---|---|
| 29 | 60 | 92 | 123 | 155 | 186 | 218 | 249 |
| 281 | 312 | 344 | 375 | 407 | 438 | 470 | 501 |
| 533 | 564 | 596 | 625 | 655 | 685 | 715 | 744 |
| 774 | 804 | 834 | 864 | 893 | 923 | 953 | 983 |
| 1013 | 1042 | 1072 | 1102 | 1132 | 1161 | 1191 | 1221 |
| 1251 | 1281 | 1310 | 1340 | 1370 | 1400 | 1430 | 1459 |
| 1489 | 1519 | 1549 | 1579 | 1608 | 1638 | 1668 | 1698 |
| 1728 | 1757 | 1787 | 1802 | 1817 | 1832 | 1847 | 1862 |
| 1877 | 1891 | 1906 | 1921 | 1936 | 1951 | 1966 | 1981 |
| 1996 | 2011 | 2026 | 2040 | 2055 | 2070 | 2085 | 2098 |
| 2112 | 2125 | 2138 | 2152 | 2165 | 2178 | 2192 | 2206 |
| 2219 | 2233 | 2246 | 2260 | 2274 | 2288 | 2302 | 2315 |
| 2329 | 2343 | 2357 | |||||
Raid Boss
| Difficulty | ![]() ![]() ![]() | Status | Past |
| CP | 11909 | HP | 3600 |
| ATK | 118 | DEF | 111 |
| Catch CP | Max1191 Min1125 | Boosted CP | Max1489 Min1406 |
Moves
| Gym / Raid | PvP |
Fast moves
| Name | Power | Cooldown | Damage window | EPS | DPS |
|---|---|---|---|---|---|
Spark | 4.8 | 0.5s | 0.1s | +12.00 | 9.6 |
Water Gun | 6 | 0.5s | 0.3s | +10.00 | 12 |
Charge Beam | 8.4 | 1s | 0.75s | +14.00 | 8.4 |
Charged moves
| Name | Power | Cooldown | Damage window | DPS |
|---|---|---|---|---|
Thunderbolt![]() | 96 | 2.5s | 1.8s | 38.4 |
Hydro Pump![]() | 162 | 3.5s | 1.1s | 46.3 |
Thunder![]() | 120 | 2.5s | 1.3s | 48 |
Surf![]() | 72 | 1.5s | 1.2s | 48 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Water Gun | Hydro Pump | 0.00 |
| 2 | Water Gun | Thunder | 0.00 |
| 3 | Water Gun | Thunderbolt | 0.00 |
| 4 | Water Gun | Surf | 0.00 |
| 5 | Spark | Hydro Pump | 0.00 |
| 6 | Spark | Thunder | 0.00 |
| 7 | Spark | Thunderbolt | 0.00 |
| 8 | Spark | Surf | 0.00 |
| 9 | Charge Beam | Hydro Pump | 0.00 |
| 10 | Charge Beam | Thunder | 0.00 |
| 11 | Charge Beam | Thunderbolt | 0.00 |
| 12 | Charge Beam | Surf | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
| Rank | Fast | Charged | DPS |
|---|---|---|---|
| 1 | Water Gun | Hydro Pump | 0.00 |
| 2 | Water Gun | Thunder | 0.00 |
| 3 | Water Gun | Thunderbolt | 0.00 |
| 4 | Water Gun | Surf | 0.00 |
| 5 | Spark | Hydro Pump | 0.00 |
| 6 | Spark | Thunder | 0.00 |
| 7 | Spark | Thunderbolt | 0.00 |
| 8 | Spark | Surf | 0.00 |
| 9 | Charge Beam | Hydro Pump | 0.00 |
| 10 | Charge Beam | Thunder | 0.00 |
| 11 | Charge Beam | Thunderbolt | 0.00 |
| 12 | Charge Beam | Surf | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
| Name | Power | Time | DPT | EPT |
|---|---|---|---|---|
Spark | 6 | 2 | 3.00 | +3.50 |
Water Gun | 3.6 | 1 | 3.60 | +3.00 |
Charge Beam | 6 | 3 | 2.00 | +3.67 |
Charged moves
| Name | Power | Energy | DPE |
|---|---|---|---|
Thunderbolt | 108 | -55 | 1.96 |
Hydro Pump | 156 | -75 | 2.08 |
Thunder | 120 | -60 | 2.00 |
Surf | 90 | -45 | 2.00 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Lanturn Family
| before | current | after | ||
|---|---|---|---|---|
![]() Chinchou | → 50 | ![]() Lanturn | → | nothing |
Lanturn's Tag
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Perfect IV of Lanturn



50

















9D