Jumpluff

It shows base stat of Jumpluff and move that Jumpluff learns.

Gen2 #189
Jumpluff
JumpluffJumpluff(shiny)

3km
buddy

Grass/Flying

boost
MaxCP1850
ATK118
DEF183
HP181

weaknessesx1.6PoisonFlyingRockFire
x2.56Ice
resistancesx0.24Ground
x0.39Grass
x0.63FightingWater

How to get

Egg-Raid-
WildAppearingBase
Catch rate
12.5%
Shinyevolution進化Gender1:1
Nestabsence
CP list that might be perfect IV
Perfect IV of Jumpluff
23477297121146171196
220245270294319344368393
418443467491514537561584
607631654678701724748771
794818841864888911935958
9811005102810511075109811221145
11681192121512391262128513091332
13551379140214141426143714491461
14721484149615071519153115421554
15661578158916011613162416361646
16571667167816881699170917201730
17411752176317731784179518061817
182818391850

Raid Boss

DifficultyStatusPast
CP11228HP3600
ATK97DEF145
Catch CPMax935
Min877
Boosted CPMax1168
Min1096

IV List
Counters

Moves

Gym / RaidPvP

Fast moves

NamePowerCooldownDamage
window
EPSDPS
Bullet Seed9.61.1s0.85s+12.738.7
Infestation101.1s0.85s+12.739.1
Fairy Wind90.97s0.6s+13.409.3

Charged moves

NamePowerCooldownDamage
window
DPS
Energy Ball
1083.9s3s27.7
Dazzling Gleam
1003.5s2.1s28.6
Solar Beam
2164.9s2.7s44.1
Aerial Ace
662.4s1.9s27.5
Acrobatics*
1202s0.6s60
frustration*
102s1s5
Return*
350.7s0.1s50

the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown

Combo DPS

This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.

Combo DPS when defense

DPS degrees when defense than attack because the timing of move cooldown is constant.

RankFastChargedDPS
1 Fairy Wind Solar Beam*9.39
2 Infestation Solar Beam*9.34
3 Bullet Seed Solar Beam*9.24
4 Infestation Energy Ball*8.47
5 Bullet Seed Energy Ball*8.38
6 Fairy Wind Energy Ball*8.23
7 Infestation Dazzling Gleam8.19
8 Bullet Seed Dazzling Gleam8.10
9 Fairy Wind Dazzling Gleam7.95
10 Infestation Aerial Ace7.62
11 Bullet Seed Aerial Ace7.54
12 Fairy Wind Aerial Ace7.41
13 Infestation Acrobatics*6.94
14 Fairy Wind Acrobatics*6.92
15 Bullet Seed Acrobatics*6.83
16 Infestation Return*5.83
17 Bullet Seed Return*5.74
18 Fairy Wind Return*5.63
19 Infestation frustration*2.97
20 Bullet Seed frustration*2.89
21 Fairy Wind frustration*2.85


* is the move that damage window time is 2.5s or more.

Fast moves

NamePowerTimeDPTEPT
Bullet Seed632.00+4.33
Infestation632.00+4.00
Fairy Wind321.50+4.50

Charged moves

NamePowerEnergyDPE
Energy Ball108-551.96
Dazzling Gleam110-701.57
Solar Beam180-802.25
Aerial Ace66-401.65
Acrobatics*132-602.20
frustration*10-700.14
Return*130-701.86

The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy

Construction of recommended move (TDO Ranking)

Jumpluff Family

beforecurrentafter

Skiploom

candy100
Jumpluff
Jumpluff
nothing

Jumpluff's Tag

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