Jumpluff
It shows base stat of Jumpluff and move that Jumpluff learns.
Gen2 #189
Jumpluff
3km buddy | Grass/Flying | boost |
MaxCP | 1850 | |
ATK | 118 | |
DEF | 183 | |
HP | 181 | |
weaknesses | x1.6 | PoisonFlyingRockFire |
x2.56 | Ice | |
resistances | x0.24 | Ground |
x0.39 | Grass | |
x0.63 | FightingWater |
How to get
Egg | - | Raid | - |
Wild | Appearing | Base Catch rate | 12.5% |
Shiny | Gender | 1:1 | |
Nest | absence |
Perfect IV of Jumpluff | |||||||
---|---|---|---|---|---|---|---|
23 | 47 | 72 | 97 | 121 | 146 | 171 | 196 |
220 | 245 | 270 | 294 | 319 | 344 | 368 | 393 |
418 | 443 | 467 | 491 | 514 | 537 | 561 | 584 |
607 | 631 | 654 | 678 | 701 | 724 | 748 | 771 |
794 | 818 | 841 | 864 | 888 | 911 | 935 | 958 |
981 | 1005 | 1028 | 1051 | 1075 | 1098 | 1122 | 1145 |
1168 | 1192 | 1215 | 1239 | 1262 | 1285 | 1309 | 1332 |
1355 | 1379 | 1402 | 1414 | 1426 | 1437 | 1449 | 1461 |
1472 | 1484 | 1496 | 1507 | 1519 | 1531 | 1542 | 1554 |
1566 | 1578 | 1589 | 1601 | 1613 | 1624 | 1636 | 1646 |
1657 | 1667 | 1678 | 1688 | 1699 | 1709 | 1720 | 1730 |
1741 | 1752 | 1763 | 1773 | 1784 | 1795 | 1806 | 1817 |
1828 | 1839 | 1850 |
Raid Boss
Difficulty | Status | Past | |
CP | 11228 | HP | 3600 |
ATK | 97 | DEF | 145 |
Catch CP | Max935 Min877 | Boosted CP | Max1168 Min1096 |
Moves
Gym / Raid | PvP |
Fast moves
Name | Power | Cooldown | Damage window | EPS | DPS |
---|---|---|---|---|---|
Bullet Seed | 8.4 | 1s | 0.75s | +13.00 | 8.4 |
Infestation | 9 | 1s | 0.75s | +13.00 | 9 |
Fairy Wind | 9 | 1s | 0.63s | +13.00 | 9 |
Charged moves
Name | Power | Cooldown | Damage window | DPS |
---|---|---|---|---|
Energy Ball | 108 | 4s | 3.1s | 27 |
Dazzling Gleam | 100 | 3.5s | 2.1s | 28.6 |
Solar Beam | 216 | 5s | 2.8s | 43.2 |
Aerial Ace | 66 | 2.5s | 2s | 26.4 |
Acrobatics* | 120 | 2s | 0.6s | 60 |
frustration* | 10 | 2s | 1s | 5 |
Return* | 25 | 0.5s | 0s | 50 |
the pink letters mean the same type
* means the moves that cannot learn now, restricted to Community day
DPS=Power/Cooldown
EPS=Energy/Cooldown
Combo DPS
This is the DPS Ranking that is efficiently used Fast move and Charged move without dodges.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Bullet Seed | Solar Beam | 0.00 |
2 | Bullet Seed | Aerial Ace | 0.00 |
3 | Bullet Seed | Dazzling Gleam | 0.00 |
4 | Bullet Seed | Energy Ball | 0.00 |
5 | Bullet Seed | frustration* | 0.00 |
6 | Bullet Seed | Return* | 0.00 |
7 | Bullet Seed | Acrobatics* | 0.00 |
8 | Infestation | Solar Beam | 0.00 |
9 | Infestation | Aerial Ace | 0.00 |
10 | Infestation | Dazzling Gleam | 0.00 |
11 | Infestation | Energy Ball | 0.00 |
12 | Infestation | frustration* | 0.00 |
13 | Infestation | Return* | 0.00 |
14 | Infestation | Acrobatics* | 0.00 |
15 | Fairy Wind | Solar Beam | 0.00 |
DPS degrees when defense than attack because the timing of move cooldown is constant.
Rank | Fast | Charged | DPS |
---|---|---|---|
1 | Bullet Seed | Solar Beam* | 0.00 |
2 | Bullet Seed | Aerial Ace | 0.00 |
3 | Bullet Seed | Dazzling Gleam | 0.00 |
4 | Bullet Seed | Energy Ball* | 0.00 |
5 | Bullet Seed | frustration* | 0.00 |
6 | Bullet Seed | Return* | 0.00 |
7 | Bullet Seed | Acrobatics* | 0.00 |
8 | Infestation | Solar Beam* | 0.00 |
9 | Infestation | Aerial Ace | 0.00 |
10 | Infestation | Dazzling Gleam | 0.00 |
11 | Infestation | Energy Ball* | 0.00 |
12 | Infestation | frustration* | 0.00 |
13 | Infestation | Return* | 0.00 |
14 | Infestation | Acrobatics* | 0.00 |
15 | Fairy Wind | Solar Beam* | 0.00 |
16 | Fairy Wind | Aerial Ace | 0.00 |
17 | Fairy Wind | Dazzling Gleam | 0.00 |
18 | Fairy Wind | Energy Ball* | 0.00 |
19 | Fairy Wind | frustration* | 0.00 |
20 | Fairy Wind | Return* | 0.00 |
21 | Fairy Wind | Acrobatics* | 0.00 |
* is the move that damage window time is 2.5s or more.
Fast moves
Name | Power | Time | DPT | EPT |
---|---|---|---|---|
Bullet Seed | 6 | 3 | 2.00 | +4.33 |
Infestation | 6 | 3 | 2.00 | +4.00 |
Fairy Wind | 4 | 2 | 2.00 | +4.50 |
Charged moves
Name | Power | Energy | DPE |
---|---|---|---|
Energy Ball | 108 | -55 | 1.96 |
Dazzling Gleam | 110 | -70 | 1.57 |
Solar Beam | 180 | -80 | 2.25 |
Aerial Ace | 66 | -40 | 1.65 |
Acrobatics* | 132 | -60 | 2.20 |
frustration* | 10 | -70 | 0.14 |
Return* | 130 | -70 | 1.86 |
The pink letters means STAB (Same-type attack bonus)
* means the moves that cannot learn now, restricted to Community day
DPT=Power/Cooldown turn
DPE=Power/Energy
Construction of recommended move (TDO Ranking)
Jumpluff Family
before | current | after | ||
---|---|---|---|---|
Skiploom | → 100 | Jumpluff | → | nothing |
Jumpluff's Tag
関連記事がありません。